Knowledge Physicalisation and Augmentation
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Prof. Dr. Beat Signer
Vrije Universiteit Brussel
Department of Computer Science
Pleinlaan 2, 1050 Brussels
(Belgium)
+32 2 629 1239, bsigner@vub.be
Office: PL9.3.60 (Pleinlaan 9)
VUB
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Knowledge Physicalisation and Augmentation

The overall goal of this project is to develop a design toolkit for knowledge physicalisation and augmentation that will enable the design of solutions that work in synergy with a user’s knowledge processes and support them during knowledge tasks in educational as well as workplace settings.
Snnap Board
Fig. 1: Innoty's Snnap Board solution

While there is a significant body of work in the fields of tangible user interfaces or data physicalisation, there is a gap in understanding the design space for solutions that support scribbling behaviour during daily activities in education and workplaces across the reality-virtuality continuum. We define scribbling as the act of writing down bits of knowledge in any setting and in any possible form, for instance including sketches, diagrams or mindmaps, but also unstructured bits such as notes, keywords or abstract symbols. In this Baekeland project together with Innoty, we aim to advance the state of the art with respect to the aspects of a cross-media solution as well as synergies with a user's memory. This project will not only advance the current state of the art but also empower Innoty to become a major player in the market of innovative education and office tools, including their Snnap Boards solution shown in Fig. 1. Thereby, the outcome of this project will have two main directions, including concrete design guidelines to build on in the future and proof of concepts (PoCs) to gain insights into the technological aspects that will guide the further development trajectory.

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