Nature Encyclopedia
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Prof. Dr. Beat Signer
Vrije Universiteit Brussel
Department of Computer Science
Pleinlaan 2, 1050 Brussels
(Belgium)
+32 2 629 1239, bsigner@vub.be
Office: PL9.3.60 (Pleinlaan 9)
VUB
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Nature Encyclopedia

This nature encyclopedia application developed in the Global Information Systems (GlobIS) research group at ETH Zurich deals with a children's nature encyclopedia published in book form by Dorling Kindersley. In addition to the book, there also exists a software application delivered on a CD-ROM which covers the same topics as the book version of the encyclopedia. Discussions with the publisher and examination of the material revealed that both the book and the CD-ROM were not only marketed as independent products, but also designed and developed by separate departments with little or no cooperation and as a result contained quite different content. The goal of the Nature Encyclopedia application was to take the existing physical and digital content and create a new integrated version of the encyclopedia making use of interactive paper by linking parts of the book to pieces of digital information from the CD-ROM.
Nature Encyclopedia application on laptop
Fig. 1: Nature Encyclopedia application on laptop
A very simple and controlled setup was chosen for initial user studies. Only paper-to-digital links were available and, after a link to the digital media had been activated, there was no possibility to follow further links in the digital media. These restrictions were enforced to prevent users from switching completely from the physical to digital media, thereby abandoning the book version of the encyclopedia.
Nature Encyclopedia application on Pocket PC
Fig. 2: Nature Encyclopedia application on Pocket PC
A more technical goal for the nature encyclopedia application was to have the application running on different output devices. As described earlier, iServer uses the eXtensible Information Management Architecture (XIMA) to deploy information on different output channels. Based on XIMA, two different user interfaces, one for desktop computers and a second one for handheld computers (iPAQ 3660 Pocket Computer) with limited screen size, were designed for the Nature Encyclopedia application. It was easily possible to run the Java code of the iPaper client application on a limited Java virtual machine installed on the Pocket Computer. The communication of the Java application running on the iPAQ with the pen input device was a bit more difficult since special drivers for the serial port communication had to be installed.

Three different versions of the encyclopedia—book only, a book together with CD-ROM and the integrated interactive paper version—were compared in a user study where groups of children were given specific tasks to solve using only one of the three versions.

A first outcome of these initial user studies was the insight that the system lacked some form of feedback after the processing of a pen position had been initiated. It could take up to two seconds to process the pen data, send a request to the remote server, look up the linked information and transform it to the appropriate output format before sending it back to the client device. Since users were not aware that the system was already processing a request, in many cases they repeated the selection activity—either of the same or another object—and this could lead to confusing feedback. Based on these observations, an acoustic feedback component was added to the interactive paper framework. When a new position is detected by the pen, the client device immediately plays a sound and, at the same time, sends the request to the server. With this simple acoustic feedback, users become aware that their selection has been detected and is currently being processed by the server.

Another result of the user studies was that the screen-based user interface is too restrictive in not allowing users to interact with activated link targets. The users reported that for movies and sounds some kind of paper- or screen-based controls, e.g. replay or volume control functionality, should be provided to allow direct interaction with the played resource. Further, users wanted to have a possibility to navigate in the digital media similar to the Web or other multimedia interfaces. The HTML page resulting from a specific pen interaction should contain links to further related material as indicated in Fig. 3.
Content types
Fig. 3: Content types
As mentioned earlier, the screen-based interface was deliberately implemented without any controls and links for further navigation in the digital media, based on the requirements of our project partners who were in charge of the user studies. However, the underlying information model for the Nature Encyclopedia was designed with many associations between different information entities and restrictions were introduced on the interface layer only. By implementing a domain-specific nature database, we could not only link to simple media files, but also integrate semantically rich database objects. These objects could store metadata about simple media files and, through associations to other information objects, could support deeper levels of linking. The resulting schema of the nature database is presented in Figure 4.
Nature database schema
Fig. 4: Nature database schema
To show the advantage of using a domain-specific application database, let us assume that we want to link the image of the antelope situated in the lower left part of the booklet to a digital image of an antelope. Instead of mapping directly to the antelope.jpg file, we map to an instance of objects of type species that defines information such as the species name, average size, description and habitat. Not only can we display all, or some subset of, this information in addition to the image, but also links to associated information objects such as predator species or a species habitat. In other words, we can generate fully hyperlinked web documents directly from the database content. It is important to note that with this general solution, we can support all forms of linking between active areas and digital resources—whether these are simple media files or hypermedia documents as discussed in this example.

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